Monday, June 8, 2015

Final 3D print

My 3D printed object is an Icosahedron. The reason I picked this object was because it is just plain cool. I found this shape is specific to be a great desk decor. I did have a classmate fabricate my part by hand and It looked good, but sadly broke into pieces when a student threw it.

Above is an Image of my 3D printed Part. 

  • Today 3D printers are expensive pieces of equipment, but are very cool. At the moment they are quite rare and it is best to wait for them to be cheaper, but I am going to have to say that they are very precise. There were some minor errors, but you can really get each and every detail down. 
  • Overall drawings are necessary in order to communicate design. If someone were to just put a description of a product, the fabricator may interpret it in many different ways. Since in image like the one above clears the image for the fabricator, they can easily create a accurate and precise part. 
  • Creating a Digital Design of the 3D model really helps In many helps. Just like stated earlier it makes it easy for the fabricator to create the product since to are able to refer to a model which is potentially right. These designs can also help out to spot flaws or errors in the design that must be changed. When we sent the CAD file to a 3D printing service, we are not sure whether or not they have saved our design sent to them. This can bring up the issue of privacy and limit the things you may be able to print. In conclusion 3D printing is good, but far from being practical. 

Thursday, May 21, 2015

Maker Faire Reflection Post




                  Let me start this blog post by saying Maker's Faire was a blast, although the showcase did start off pretty slow. However, once we obtained the projector to light up the dark room we were ready to roll. The most successful part of our set up was surely the computer connected to the projector. This allowed the person playing to show his screen to all the people that were observing. This attracted so many people that others vendors came by to see what we were showcasing. The next time we go to makers faire I think we should be prepared with more computers, screens, and cable organization. There were a lot of people that wanted to playing the game, but when they looked and realized we only had 3 running computers that were already filled, then they just walked away. Not only that, but we would need more screens or better lighting. Being in the dark room is awesome, because you are able to showcase things that can not be showcased well outside. On Sunday I wore a LED T-Shirt that would light up to any sound detected. I tweaked the sensitivity and the shirt was blinking to the beat of the music from the performance. Not only was it Awesome!, but it caught peoples eyes and as some were walking by, they would stop and look at me one more time to make sure what they were seeing was real. Another showcase at Makers Faire I found Inspirational was the San Jose State Game Design team. These guys were awesome! The created 2 retro style arcade machines that can play up to 2 players. This meant that friends could play with each other making the game twice as fun. They also had bright color changing LEDs that really set the gaming mode in that area. Getting back to the point, their booth was just simply amazing. In addition to their amazing light, they were playing some techno music that got everyone who walked by a bit hyped up. This game was something I had very low hopes for at first. I remember the time I just introduced the idea of using Unity. Now everyone is capable of creating their own level. This really makes me proud. Knowing that I increased the knowledge of some high school kids is awesome. I would really like to see the next year Intro To Design Class take on other challenges and make this game better. In Addition we should save the final games made each year just to keep the documentation of it advancing and getting better. The game should still be called Adrastus, but it should also have a lot more improvements. Starting off, one of them should be on the buggy AI's to the plane textures in the maze. We have set the foundation, now its time for the future to construct something special.
Thank you Team and Ms. Lepla for everything! 

Tuesday, May 12, 2015

Maker Faire Stand design

As you can see in the image above I created the Stand is quite simple. In the middle is the only two laptops we were able to bring from school. On both the left and right sides of the table are speakers which will be playing the sound effects. Each computer is equipped with a external mouse and in the back are boards that give information about our creation ( no rhyme intended). This is a simple yet powerful concept for our both in Makers Faire.

Maker Faire Reflection

This week we finally got the AI done. We started off with a roller ball which was supposed follow us. We kept on running into error so we decided to delete that file and start fresh. This seem to be the solution and we got to the point where the ball was technically following us. Proud of our discovery we celebrating with 5 minutes of criticizing "Fox News", then we got back to work. Time after time more coding error arisen and frustration increased. It got to the point where we almost gave up, but a great man name Austin Coffil came to rescue with a program very, very similar to ours. We realized the school computer was missing a driver for the program. This is why it was impossible for us to make the AI. We did have a tough time, but we did solve the problem. The AI was a capsule shaped object at the moment, but we plan to improve the following week.


Image result for unity capsule AI

Maker Faire Update 2

In the second week we accomplished a lot, but I mainly focused the water and AI need for this game. Water was issue for us from the start. Every time we placed it into the terrain it was just like other other object they person can walk on. After 3 extensive days of research. I found out that we were placing a water basic prefab when in fact we need a water advanced prefab which allowed the player to go into it. After fixing the water problem I tackled the issue with the AI. Although we did not get very far on it this week, we did find out we had to code!. We still need more time and knowledge before actually creating the AI.

.  IMG_0940.JPG

Maker Faire Update 1

This week I helped with various problems, but mainly focused on the teaching everyone about Unity. Since many people did not have much experience in Unity I had to explain to them to basic and from their they were ready to start working. I first started of by showing them how to set up a new plane for them to work on in Unity. After this I showed them how to use the extruding tool. This allowed them to create bumps, hills, even mountains on the terrain. Once that was done I then placed a default texture and them showed them how to add some basic vegetation. Once that was done I then placed a first person controller allowing them to start exploring.

Monday, March 30, 2015

Job for Maker faire

The job I feel I will best perform for the maker faire project is a programmer. Although I am not an expert programmer, I have had practice in Unity. I was able to produce my own game which was presented to the class as an example. This game did not have any objective or story line, but it did a good job at explaining and showing the capabilities Unity provides. I am very good at helping people get through obstacles and will gladly help in the Unity GUI (Graphical User Interface). Overall I feel I will be a great asset to this project if I am part of the programming team.

Dimensioning Standards Reflection Post




    • All measurements are in inches.


Size dimensioning provides the length, width, and depth of an object, while the location dimensions shows you where the edges of any objects is found on an object. Chain dimensioning. on the other hand is when the length is determined by one point to another, and to another. Datum dimensioning is the measurement based off of only one point. When writing a description, they writer can give details, measurements, and shapes, but in a dimensional drawing the designer can show a digital representation of the object. Not only that, but it also makes it easier for people to understand the concept. Both communication and image explain details of the object itself.  

Sunday, March 8, 2015

Maker Faire Game Research

Payday 2 and Assassins creed 4 black flag are two games out of them many i love. The reason why i picked these games is because they both require all type of skills. Payday 2 is a games based on robbing placing and obtaining money. Although this game does sound bad it is all about teamwork and planning with other players around the world. You also have to option of either robbing a place with stealth or brute force. On the other hand Assassins creed 4 black flag has a similar concept. Assassins creed 4 black flag requires teamwork in multiplayer and lot of thinking in single player, but the main reason i picked this game was for its world. Assassins creed black flags world is amazing, immense, and intriguing. The game takes place close the West Indies during the time of pirates. You play as a pirates named Kenway who fights for freedom from the imperialist Templars.
Payday 2


Assassins Creed IV black flag

Tuesday, March 3, 2015

Reverse Engineering Reflection

1. The visual design principle makes the product produced pop out more to customers. The automoblox cars we had were colorful and not jagged. This made it very appealing to kids and parents because they were safe.

2. The black box part of the system is just an area for different calculations and formulas which the consumer and users do not see. They also wouldn't need to know about this to use the product properly. The systems would generate different kinds of data which include purchases and sells.

3. Many different Artists deploy the idea of reverse engineering to find out how a product works and what makes it do it job. By following the steps of reverse engineering this allows the designers or artists to set up repairs, improvements, and even find out which parts were used.

4. The one thing i would change in the Automoblox design was the colors and style of the car. Although the cars were safe to use, most were bulky and very ugly. The Automoblox company has a sports car model, but i think they should make more of that. They should also paint the wood and make the design sleeker. Not only will the paint appeal to children, but the fact its sleeker would make it lighter and even more portable.

Monday, March 2, 2015

Reverse Engineering































































This is the automobile car we have and what is shown is the visual analysis.

Thursday, February 19, 2015

CAD Model Features

In this challenge i did not get past the first page. Making the shapes and figures are quite easy, but getting it to the right spot or coordinates was the tough part. I managed that make the circle, square, and triangle and extruded all of them. I also made the start, but i had to get it in the right position and extrude it. The most challenging part was getting the shapes in the right coordinates, but the easiest part was creating each shape. I still find getting shapes symmetrical quite hard and i would like to learn more about it.

Wednesday, February 18, 2015

Geometric constraints

The shape my partner and i used to design the shelter were triangles. The reason we picked triangles was because they are known that be the strongest shape due to the equal amount of force between each piece. The angles that we formed were 60 degree angles meaning they are acute. The overall surface area of our shelter was 54.2 in^2 this is including the bottom area. The surface area we would need to cover the house is 40.65 in^2. The surface area of the interior is also the same. In my opinion i think about 4 people would fit in this house. 2 people downstairs and 2 people up stairs. We tested the strength by placing notebooks on it and hammering it down with a hammer. We even tossed and kicked the house around. Overall the structure was strong and ready to be put out into the world.

Picture will be added soon

Tuesday, February 10, 2015

Question Answer

Can you center a hole on a plane which is not created with the origin in the middle? 

Yes, it is possible. When you create your plane or figure you must move the cursor until 2 lines show up. These lines will be dashed and will show a yellow dot which is the center. Once you find it you can select your tool to create a hole.

link: http://www.cleanvideosearch.com/media/action/yt/watch?videoId=SiWWcxAj_a4

What you learned from your partner?

I learned from my partner how to make a sphere in inventor. Not realizing that inventor had a sphere button we made it from scratch. We first made a semi circle making sure we had the right diameter. After creating that we clicked the revolve button and revolved that semi circle 360 degrees,which resulted in the sphere being formed.

Monday, February 9, 2015

Form Follows Function

                      What i intended to do with this product was to eliminate a annoying yet common issue many of us face everyday. Computer fans tend to be loud most of the time. Especially when you use a computer for a long time. The product improvement i came up with is very simple. Its is just a piece of rubber that will go around and completely surround the fan. The fan will them be a lot more quite because the rubber will absorb the noise. Not only that, but they rubber will also stop the vibrations that occur when the fans spin at a higher RPM. This product would be made in a production factory where molding occurs. There will be metal templates of this product which will be filled my melted rubber and then cooled down. The color of the product will just be paint that is applied during the melting stage. This is very similar to fans today because it has the same shape and look of it. Its is unique because it is universal and is not limited to computer fans. Overall this improvement is the best way to go for a quieter fan.    (The computer fan image is taken from grabcad.com)




Sunday, February 8, 2015

Puzzle Cube Reflection

For the puzzle i created i time a total of five people.

Adult: 15:00 unsolved
High school: 15:00 unsolved
High school: 15:00 unsolved
High school: 15:00 unsolved
Adult: 7:43


Mean: 13.486
Median: 15
Mode: 15
Range: 7.57
Standard Deviation: 3.38541

Questions:
1. Its important to model and design first so you can eliminate as many flaws as possible.
2. The piece i would admire most is the one shaped in the letter P because the letter P is what my name starts with.
3. The one thing i would like to change about my puzzle would be the roughness of the blocks. I really wanted to sand the whole thing down and make it smooth.

Wednesday, January 21, 2015

Puzzle Cube

I had two puzzle designs and i decided to use the first one because i found it to be more challenging. In addition to being challenging the second one actually had 6 pieces and i had to scratch the idea. The latest puzzle design consists of 5 pieces and all the pieces consists more than 4 blocks and less or equal to 6 blocks. At the moment i have the final  design and i have CADed all of the parts. The only thing remaining is the assembly which has already been done with math blocks provided in the classroom.

Friday, January 9, 2015

Cube Portfolio

The Cube project is one project i will remember for a long time. This product really changed the way i think of how products are designed. One things i noticed is that CADing the parts is probably the most important step to take before physically designing the cube. CADing the parts allowed me to catch a big mistake before making a prototype. The mistake was that i had six cube parts when the constraints said i can only have five. This was an easy fix, but it did save a lot of hassle that may have occurred in the long term.


Cube made by math blocks

Cake layer 1

Cake layer 2

Isometric Part Drawings
CAD design of all cube parts. 

Thursday, January 8, 2015

Cube analysis


As you can see with all the data made above with excel, each cube is not the same. The manufactures gave a percentage of blocks that are accurate. I had to change my blocks a couple of times since i encountered block over 0.7 inches like 0.8 and even 0.9. the average, median, mode, and range was obtained in excel, but every time i tried the calculation for standard deviation the calculation would lead to 0. Overall the cube are all around 0.7 and will fit for the cube puzzle.