Monday, June 8, 2015

Final 3D print

My 3D printed object is an Icosahedron. The reason I picked this object was because it is just plain cool. I found this shape is specific to be a great desk decor. I did have a classmate fabricate my part by hand and It looked good, but sadly broke into pieces when a student threw it.

Above is an Image of my 3D printed Part. 

  • Today 3D printers are expensive pieces of equipment, but are very cool. At the moment they are quite rare and it is best to wait for them to be cheaper, but I am going to have to say that they are very precise. There were some minor errors, but you can really get each and every detail down. 
  • Overall drawings are necessary in order to communicate design. If someone were to just put a description of a product, the fabricator may interpret it in many different ways. Since in image like the one above clears the image for the fabricator, they can easily create a accurate and precise part. 
  • Creating a Digital Design of the 3D model really helps In many helps. Just like stated earlier it makes it easy for the fabricator to create the product since to are able to refer to a model which is potentially right. These designs can also help out to spot flaws or errors in the design that must be changed. When we sent the CAD file to a 3D printing service, we are not sure whether or not they have saved our design sent to them. This can bring up the issue of privacy and limit the things you may be able to print. In conclusion 3D printing is good, but far from being practical. 

Thursday, May 21, 2015

Maker Faire Reflection Post




                  Let me start this blog post by saying Maker's Faire was a blast, although the showcase did start off pretty slow. However, once we obtained the projector to light up the dark room we were ready to roll. The most successful part of our set up was surely the computer connected to the projector. This allowed the person playing to show his screen to all the people that were observing. This attracted so many people that others vendors came by to see what we were showcasing. The next time we go to makers faire I think we should be prepared with more computers, screens, and cable organization. There were a lot of people that wanted to playing the game, but when they looked and realized we only had 3 running computers that were already filled, then they just walked away. Not only that, but we would need more screens or better lighting. Being in the dark room is awesome, because you are able to showcase things that can not be showcased well outside. On Sunday I wore a LED T-Shirt that would light up to any sound detected. I tweaked the sensitivity and the shirt was blinking to the beat of the music from the performance. Not only was it Awesome!, but it caught peoples eyes and as some were walking by, they would stop and look at me one more time to make sure what they were seeing was real. Another showcase at Makers Faire I found Inspirational was the San Jose State Game Design team. These guys were awesome! The created 2 retro style arcade machines that can play up to 2 players. This meant that friends could play with each other making the game twice as fun. They also had bright color changing LEDs that really set the gaming mode in that area. Getting back to the point, their booth was just simply amazing. In addition to their amazing light, they were playing some techno music that got everyone who walked by a bit hyped up. This game was something I had very low hopes for at first. I remember the time I just introduced the idea of using Unity. Now everyone is capable of creating their own level. This really makes me proud. Knowing that I increased the knowledge of some high school kids is awesome. I would really like to see the next year Intro To Design Class take on other challenges and make this game better. In Addition we should save the final games made each year just to keep the documentation of it advancing and getting better. The game should still be called Adrastus, but it should also have a lot more improvements. Starting off, one of them should be on the buggy AI's to the plane textures in the maze. We have set the foundation, now its time for the future to construct something special.
Thank you Team and Ms. Lepla for everything! 

Tuesday, May 12, 2015

Maker Faire Stand design

As you can see in the image above I created the Stand is quite simple. In the middle is the only two laptops we were able to bring from school. On both the left and right sides of the table are speakers which will be playing the sound effects. Each computer is equipped with a external mouse and in the back are boards that give information about our creation ( no rhyme intended). This is a simple yet powerful concept for our both in Makers Faire.

Maker Faire Reflection

This week we finally got the AI done. We started off with a roller ball which was supposed follow us. We kept on running into error so we decided to delete that file and start fresh. This seem to be the solution and we got to the point where the ball was technically following us. Proud of our discovery we celebrating with 5 minutes of criticizing "Fox News", then we got back to work. Time after time more coding error arisen and frustration increased. It got to the point where we almost gave up, but a great man name Austin Coffil came to rescue with a program very, very similar to ours. We realized the school computer was missing a driver for the program. This is why it was impossible for us to make the AI. We did have a tough time, but we did solve the problem. The AI was a capsule shaped object at the moment, but we plan to improve the following week.


Image result for unity capsule AI

Maker Faire Update 2

In the second week we accomplished a lot, but I mainly focused the water and AI need for this game. Water was issue for us from the start. Every time we placed it into the terrain it was just like other other object they person can walk on. After 3 extensive days of research. I found out that we were placing a water basic prefab when in fact we need a water advanced prefab which allowed the player to go into it. After fixing the water problem I tackled the issue with the AI. Although we did not get very far on it this week, we did find out we had to code!. We still need more time and knowledge before actually creating the AI.

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Maker Faire Update 1

This week I helped with various problems, but mainly focused on the teaching everyone about Unity. Since many people did not have much experience in Unity I had to explain to them to basic and from their they were ready to start working. I first started of by showing them how to set up a new plane for them to work on in Unity. After this I showed them how to use the extruding tool. This allowed them to create bumps, hills, even mountains on the terrain. Once that was done I then placed a default texture and them showed them how to add some basic vegetation. Once that was done I then placed a first person controller allowing them to start exploring.

Monday, March 30, 2015

Job for Maker faire

The job I feel I will best perform for the maker faire project is a programmer. Although I am not an expert programmer, I have had practice in Unity. I was able to produce my own game which was presented to the class as an example. This game did not have any objective or story line, but it did a good job at explaining and showing the capabilities Unity provides. I am very good at helping people get through obstacles and will gladly help in the Unity GUI (Graphical User Interface). Overall I feel I will be a great asset to this project if I am part of the programming team.